One annoying thing that makes it a pain to learn the controls is the unresponsive camera. But unlike other more complex combat games (Prince of Persia), the fighting system in Knights II meant doing little more then pushing an enemy into a corner and clicking the left mouse button with an occasional foray over to the right. There are combos to pull off and buckets of dialogue to prise out of the otherwise totally static inhabitants of the game world. While the geography and architecture are nice and crisp, the character models are somewhat flat and are overused.Īt its core, Knights of the Temple II is a hack and slash ARPG. Besides the obviously lovingly created environments, the graphics are admittedly a bit dated. On another, he finds a gorgeously detailed Arabic city, and on yet another he finds those same Arabs laying siege to a gated pirate stronghold. On one island, he finds an entire Roman city sequestered behind six-foot-high walls as a mysterious disease ravages the population. Going through these location marks some of the level variety you will encounter in this game. In an attempt to gather the three objects necessary to re-seal the Hellgate, Paul has a choice of three distinct locations to which to travel. He’s been having visions lately visions about Hell, demons and their invasion of the world, and our Christian hero sets forth to put an end to all of that jazz by closing the portal linking our world to theirs. A German import mix between an action adventure and role-player, Knights has you play as High Templar Paul de Rauque. You probably won’t remember Knights of the Temple II after having finished it.
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